Hide secrets behind thick trunks and let your players walk under arching branches as they explore your forest maps, and decorate a garden with wisteria loaded with beautiful flowers. Get ready to create gorgeous forests with Japanese Four Seasons - Tree Tiles! Norakoma has created a pack of tree tiles inspired by those commonly found in Japan, perfect for games that take place in Japan or ones that just call for more tree options as your players explore the world.ġ4 sheets of big trees offer up tons of variations to turn a simple outdoor map into something stunning. Purchase now on the Degica Shop or on Steam! If you’ve been wanting to give your modern cities a new look, pick up the Japanese Modern Cityscape Tileset! MV and MZ sample projects can help you easily set up passability in your game, and give you examples for how to use all the tiles. Or set up a security camera that turns to keep an eye on things above a convenience store’s glass doors. Keep your streets busy with compact cars and buses, or have some small train cars rattle past on railroad tracks with flashing crossing lights at all the crossroads. The tile sheets with windows also come in three versions so you can choose if the windows are lit or not, perfect for distinguishing between daytime and night on your maps.Īlso included are some sprites to help bring some movement to your cities. Certain autotile walls with windows help you build tall apartment buildings or skyscrapers while others are perfect for creating unique two-story houses, giving you ways to break up the monotony of buildings in your cities. Fences made out of stone, metal, and even plants can keep your players from wandering into people’s yards while still letting them see little details like dog houses or bicycles that show someone really lives there. Let your players take a break in a small park with swing sets and a bouncy panda between tall buildings, or make a railroad station into your game’s fast travel system. Example: I put down a carpet flooring on top of a whole ground of floorboarding, and neither player nor event can walk over the carpet tile or walk off of the exit tile except from the top.Įdit: To clarify the tileset settings on data base do work when used to change non-passage tiles into passage tiles, but even those ones only give 1-dir tiles.Bring a compact and busy feeling to your cities with the Japanese Modern Cityscape Tileset! Grayfax software’s tileset contains pixel art tiles to help you build a city inspired by modern Japan, with road signs, soda machines, and even a small shrine to help your city look lived in. TL DR: I'm a newbie and my default passage tiles for the interior set are all 1-dir passage tiles. Is there something wrong with my game? Am I doing something wrong? I fiddled with them a little and found that changing the settings for the passage tiles, and even changing the directions of enabled passage didn't do anything. I looked around there and found that the settings for the tilesets are all as they're supposed to be. Not wanting to take this to the forums without looking at it closer, I went onto the database and found the tilesets tab. All non-passage tiles work just as they're suppose to still. The reason I hadn't noticed until I tried to make staircase that the player could walk on top of, is because I can walk in the middle of a group of tile, which made it so I could walk on the floor I'd placed after spawning on/in it. It seems all of the passage tiles are acting likeġ entrance tiles, and only allow entrance from the top. Everything went fine until I tried to make a staircase and realized a little problem. Hello! I'm a little new to using RPGmaker so this might be a fix that will make me feel stupid, but I'm currently working on a game with the default tilesets (I'm still a newbie and it's just practice) and I'm using the interior pack for a room map.
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